The History of Lore Gaming Company
1985
1985 marked the very
first design attempt by Troye Gerard. The game was called DRAGON
MASTER, and was a level and class-based system running on a percentage
style rule system.
"It was clunky, messy, did not work well and pretty much
was awful." - Troye Gerard on the Dragon Master system
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1988
The second, and equally
unsuccessful, design attempt by Troye Gerard occurred in 1988.
The system was called TUNNELS AND TRAPS. It worked on a messy
system involving over 35 character classes and a combat system
that required calculators.
"T & T made Dragon Master look like a solid system."
- Troye Gerard on Tunnels and Traps
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1991
1991 brought the
second attempt at the Dragon Master concept. An entirely new system
was designed in one night and only consisted of one page of handwritten
notes. The system still worked on a character class system, but
levels were omitted this time around.
This system
was able to inspire Jeremy Huffman and Daniel Beatty to begin
helping with design. Dan suggested a name change to LORE, and
the name stuck with the game, and later with the company.
"Looking
back, I am very proud of that system. That basic system set with
us for nearly six years, and many of the basic ideas still exist
in Vengeance [now Uprising]. The numerical alignment system is
planned to be used in the upcoming Origins system, and that idea
is unchanged from those original notes still!" - Troye Gerard
on the second version of Dragon Master
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1994
In 1994, LORE was
drastically changed -- the classes were officially dropped and
the story line went through changes that would forever impact
the designers' lives. The story was taken from a pure fantasy
root into the genre of science fiction. The whole concept was
based on the question, "What if a typical fantasy society
reached the space age?" The idea soared off the ground. The
original designers often called this concept "Elves in Space"
as was dubbed by Troye. Furthermore, due to comments from informal
playtesters of the current rule set, the trio decided that the
idea was marketable and formed an unofficial business called BGH
Games (Beatty, Gerard, Huffman).
"I had the
idea of a fantasy-based science fiction game a long time ago,
but was totally convinced that no one but me would like the idea.
I was surprised when everyone actually bit!" - Troye Gerard
on the "Elves in Space" concept for LORE
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1996
Lore went through
two name changes in 1996, and tragedy struck BGH. The first name
change was to Lore: 2000, but this name was most vehemently opposed
by Troye's then-wife, and the new name for the game became Lore:
The Birth. Dan based the new name on a story concept, and the
story concept is still being held pretty tightly for future use.
Also this year, Jeremy left BGH to join the United States Army,
leaving Troye and Dan to work on the game.
After Jeremy left for the Army,
Dan introduced BGH to Bryan Donihue as a potential artist, and
Bryan was sucked into the whirlwind of design. Though his role
as an artist has never played out fully, Bryan's organizational
skills turned the company into a new, positive direction. Everything
was quickly computerized and finally the first version of the
rules manual was written with a name other than BGH gracing the
cover. The company, owned by Troye, was now being called Lore
Roleplaying.
"This was
a frustrating time. Here we had a decent system which still had
a LONG way to go, and we were short a designer." - Troye
Gerard
"When I was
introduced to the game in a playtest setting, I absolutely fell
in love with the concept. When I was finally introduced to Troye,
I asked for the rules and equipment lists. He handed me one piece
of paper with some handwritten notes. When we next met the following
week, I handed him 12 type-written, single-spaced sheets of weapons
and equipment. I sort of overwhelmed him, and it's been something
to live up to (or live down) ever since." - Bryan Donihue
on his introduction to the game
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1997
The first copyrights
and trademarks ran in 1997 and Lore Roleplaying became an officially
registered business, with Bryan taking Jeremy's place in the design/partner
role.
Also brought
into the company this year was Dawn Mendoza, who would take the
then-poorly designed magic system and turn it upside down. Her
deep story concepts began to mold the rules around her stories,
and the game showed maturation. In 1997 alone, five drafts of
the manual were written and revised. The entire basis of
the system was redrafted this year by Dan to run smoother than
ever.
Also this year saw yet another
name change to the game - Lore: Origins. Though this name no longer
applies to the game that it was assigned to, the name has been
reserved for another game in the series. Unfortunately the closing
of this year also saw Troye reduce his involvement in the active
workings of the company and join the United States Navy.
"The Navy
was great in some ways. I learned a lot that could be applied
to the game, but leaving my 'baby' in the hands of the other three
members was hard and took a lot of trust. I stayed as active as
I could, but it was hard being cut off. All I have to say is thank
God for the Internet." - Troye Gerard
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1999
Once again, Lore:
Origins was renamed - this time to Lore: Vengeance. The system
grew more in 1999 than it ever had, while renewed vigor graced
the design team. Most of the credit for this year's design work
goes to Dan and Dawn, who worked long hours to mold the system.
Though he did give regular input, Troye's part in the design was
minimal this year because of requirements of the Navy. Bryan was
the full-fledged business manager at this point, and began laying
groundwork to bring the business side of the project to fruition.
"In 1999,
I was simply burnt out. I had gotten to the point where I could
not see the light at the end of the tunnel anymore, and had it
not been for Dan, Dawn and Bryan I don't think I would have kept
going. Thank God they kept the flame alive!" - Troye Gerard
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2000
2000 was an exciting
year for Lore Roleplaying. The only low point of this year was
Dan's departure from the company to pursue dreams of his own.
Troye's time away from active involvement gave him the rest he
needed, and now he was back in full swing. Four new designers
briefly joined the team this year and left almost as quickly:
Will King, Shawn Carroll, Brandon Courtney and Frank Pacheo. The
primary game moved with leaps and bounds this year, as well as
getting another name change. Shedding the Vengeance name, the
game became Lore: Uprising, which provided a perfect fit to the
background story. Lore Gaming finally feels close enough to set
a semi-firm release date for its first offering - Lore: Uprising:
Third Quarter 2001! The Internet reference site also added Uprising
to their listings this year.
"With the
changes in the business structure, and Dan leaving the company,
Troye and I were forced to reconsider almost every aspect of the
business. With hard work and long deliberations, we decided to
form a partnership called Lore Gaming Company. We started doing
business under this name towards the end of 2000, and formally
signed the paperwork in early 2001." - Bryan Donihue
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2001
This year brought
some of the most exciting advancements to Lore yet:
January 6, 2001 - Lore Gaming Company
became a partnership of Troye Gerard and Bryan Donihue. The company
also bought all the rights to Lore Roleplaying from its founder/owner
- Troye Gerard. With this step, Troye's dream of publishing his
own roleplaying game advanced farther than it ever had been.
May 12, 2001 4PM EST- The
Lore Gaming Web Portal opens for business, allowing gamers a portal
that offers free email, community and chats, all based around
the roleplaying/ gaming community.
September 11, 2001 - America suffers
a blow at the hands of terrorists. After this, our company president,
Troye, spent the next seven months at sea, serving our country
in the US Navy. Unfortunately, this did place our release plans
on hold while we waited for his return to finish our first game.
"Originally,
we had high hopes of publishing by the end of 2001, however, like
all Americans, even our small company was affected by the terrorist
attacks. We are thankful now that Troye is back home, and hope
that we will be publishing Lore: Uprising in late 2002."
- Bryan Donihue
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2002
This year has been
a long series of setbacks, with a swing upward at the end:
May 11, 2002 - After a short down
time, our redesigned web portal reopens. With a new host, on a
new server, we are now better able to offer what we want to our
visitors and customers!
December 2002 - Open beta testing
is announced in the Grand Rapids, MI, area at one of the area's
finest RPG and comic stores - White Cap Comics in Comstock Park,
MI.
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2003
We are looking forward
to a great year in 2003:
January 2003 - Open Beta Testing
begins at White Cap Comics in Comstock Park, MI. Five gamers of
all ages and experiences begin testing Lore: Uprising in ernest.
Their responses and suggestions become invaluable to the game.
March 2003 - Game Testing begins
in Norfolk, VA. Again, these game testers quickly become invaluable
for their suggestions.
July 3, 2003 - LoreGaming.com reopens
after being redesigned with a new look and new goodies. Work progresses
rapidly on Lore: Uprising, and the target release date
of April, 2004 is established for Lore: Uprsing.
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