|
As a former player-turned-designer, Bryan is a munchkin-player at heart. While being a "munchkin" is perfect for breaking rule systems, it also makes Bryan an asset in creating munchkin-proofed rules. Bryan's blog is about rules designs and munchkins more than anything else. |
One of the key features for the mechanics used in Lore: Uprising, and the rest of the games that will be using our house system, is the choice to go with a completely character class-free system. This debate has been fought back and forth over the years, with the move from a class-based advancement, to a skill-based advancement with pseudo "classes", to the final version which is a true skill-based advancement system. So why did we choose the skill-based advancement system? More Rambling... Add new comment
|
|||
|


